Post by Remy LeBeau on Jun 28, 2016 23:57:11 GMT -8
Out of Character;
Name / Alias: Molly/maskerader
Where did you find us?: Founder
Other Characters Played: He’s my first here!
Character Application:
Name: Remy LeBeau
Alias: Gambit, Le Diable Blanc, Gumbo, Cajun, Swamp Rat
Age: mid-30s
Species: Mutant
Alignment: Hero
Face Claim: Josh Holloway
History / Bio:
Remy LeBeau was born in New Orleans, Louisiana. Unlike some other mutants, as soon as the baby opened his eyes to reveal red pupils with black sclera, it was obvious what he was. When his mother saw that he was a mutant, she abandoned him, and he spent several years in an orphanage.
When word spread about the child with unusual eyes, it caught the attention of the Thieves’ Guild. There was a prophecy that spoke of le diable blanc, the white devil. The Guild stole him from the orphanage and gave him to the Antiquity, a collector of children. However, the leader of the Thieves Guild, Jean-Luc LeBeau hated the idea of giving the baby to the Antiquit y, and he arranged for the boy (who he called Remy) to grow up in a gang of street thieves called Fagan’s Mob.
The first memories Remy had were of growing up on the streets by himself, stealing in order to survive. As hard as it was, it helped to teach Remy some of the street smarts upon which he relied later in his life. When he was eight, after he’d been stealing for quite a few years, he met and befriended a young girl named Bella Donna, one of the heirs to the Assassins Guild, which had been at war with the Thieves Guild for years, though the children didn’t know that at the time.
A few days after meeting Bella Donna, Remy attempted to pick the pocket of Jean-Luc LeBeau. Considering that the man was the leader of the Thieves Guild, the little boy’s attempt failed. Of course, he didn’t know that Jean-Luc had arranged for Remy to try to pick his pocket; he’d been watching the young mutant over the years and he decided to adopt him.
Jean-Luc trained him in the ways of the Thieves Guild, honing him into a professional thief. Rmy's time spent on the streets, stealing to survive, had been a good base, and thievery was something for which the boy showed a natural talent.
Before too long, when Remy was a young teenager, his powers manifested. He had been using a deck of cards to play solitaire when suddenly, it felt different. Remy turned a card over, trying to find anything that was new or unusual about it, but he couldn’t. Later, he would realize that he was feeling the potential energy of the card, even though he had no idea what he was doing.
After examining the card and finding nothing strange about it, Remy put it away, only for the deck to explode after he’d set it down and walked away from it. He had no idea what was going on, and he kept it a secret from everyone else, even as he tried to figure out how to control this new-found ability.
Remy continued his training with the Thieves Guild over the years, discovering that the Thieves and the Assassins were at war and had been for centuries. According to the Prophecy kept safe by the Thieves Guild, Remy or le diable blanc was to unite the two guilds. The way he was to do this was to marry the granddaughter of the head of the Assassin’s Guild. A young woman that just so happened to be Bella Donna Bordeaux, one of Remy’s childhood friends.
The day of the wedding, Bella Donna’s brother Julien challenged Remy to a duel because he didn’t trust the mutant. The two men fought, and Remy killed Julien in self-defence. However, to ease the tension between the two Guilds, Remy was banished.
Even though Remy’s powers had manifested when he was a young teenager, they had been growing ever since. It wasn’t terribly long after he was banished that they started to get out of control. Before, he had been able to decide when and what to charge, but after a time, his powers started acting up on their own. Due to the explosive nature of his mutant abilities, Remy knew that he was going to have to get some sort of control back.
In order to reduce his power to a more manageable, controllable level, Remy had an inhibitor chip put in place, which helps him keep control over his abilities. It also reduced the scope of what he’s capable of doing, but he’s all right with that, if it means keeping the rest of the world safe.
With his powers under control, he returned to the world of professional thievery, until an unusual set of circumstances led to a run-in with the mutant superhero group known as the X-Men. When he heard about the sorts of things they did, the way they tried to help other mutants, Remy decided that he wanted to know more about this group. He overheard a few of them talking about their current mission, and he volunteered to go along, stating that they might need someone who was good at getting in and out of places undetected. He helped them with a couple of missions, and several members lobbied for him to join.
Remy had used his time volunteering with the X-Men to get to know a bit more about the team. They seem to be doing some good, which was one of the reasons Remy decided to accept their offer, to make up for some of the less-than-savoury things in his past. He’s been with them for several months now, and he’s still learning to trust them. Most of them, anyway. He and Rogue seemed to have developed something of a bond during the past few months, and he knows full well that she’s captured much more than simply his interest.
Strengths / Abilities / Powers:
Weaknesses:
Miscellaneous: Remy has three cats named Oliver, Figaro, and Lucifer.
His eyes will occasionally glow when he’s using a great deal of his powers.
Remy was raised Catholic and still practices, though he doesn’t attend Mass every Sunday.
Sample:
"Take a card, any card!" the man named Remy LeBeau said with a laugh. "C'mon, mon ami, dey don' call me 'Gambit' for nothin', after all," he added with a smirk, directing a charming wink towards the bartender, a young woman in her early twenties. She giggled at the gesture, and returned to serving the other patrons with a slight flush to her cheeks.
Remy was in his element; there were plenty of folks hanging around with plenty of money, and they were all too willing to spend it freely. He didn't even have to do any thieving here; all he had to do was set up a stall with a deck of cards and they came flocking to him. Of course, it helped that his clothing (and his Cajun charm) accentuated his rakish good looks.
His mind was only half on the cards in front of him, but then, he knew cards so well that he only needed to be half-present. The rest of his mind was concentrated on the other part of the room, his quick brain finding all points of entry and exit. After all, a thief needed a quick getaway, didn't he? But more than that, he was here for a reason. He'd been sent in as an advance scout, to get a feel for the area and a layout of the room.
The Cajun knew that, somewhere in the room, another X-Man was mingling, getting another assessment of the layout. They couldn't simply trust one person's memory, now, could they? Even if Professor Xavier would be able to look into that person's mind to see that what they said was accurate, it would still only be as accurate as memory could present. And as Remy well knew, memories were fickle things.
He had just been about to tell the gentlemen who had been playing his game that, sadly, he had not won, but would monsieur like to try again? when there was a commotion across the room. With a murmured apology, Remy packed up his cards and headed in the direction of the fight that was brewing even now. They had been supposed to get in and get out without attracting negative attention, which was why he had been sent in. But why the professor had decided to send Logan with him, Remy would never know.
"Excuse me, gentlemen, but my friend and I were jus' leavin'," he said, flashing that same, charming grin at the group of people that were glaring daggers at the Canadian Remy was currently restraining. If he played this right, they could get out of there without having to fight their way out. Which, admittedly, he wouldn't have minded, but that wasn't what the professor had sent then in to do. He'd done his part; he'd gotten them a layout of the room. Now they needed to get back so they could plan the next stage of this particular mission.
Name / Alias: Molly/maskerader
Where did you find us?: Founder
Other Characters Played: He’s my first here!
Character Application:
Name: Remy LeBeau
Alias: Gambit, Le Diable Blanc, Gumbo, Cajun, Swamp Rat
Age: mid-30s
Species: Mutant
Alignment: Hero
Face Claim: Josh Holloway
History / Bio:
Remy LeBeau was born in New Orleans, Louisiana. Unlike some other mutants, as soon as the baby opened his eyes to reveal red pupils with black sclera, it was obvious what he was. When his mother saw that he was a mutant, she abandoned him, and he spent several years in an orphanage.
When word spread about the child with unusual eyes, it caught the attention of the Thieves’ Guild. There was a prophecy that spoke of le diable blanc, the white devil. The Guild stole him from the orphanage and gave him to the Antiquity, a collector of children. However, the leader of the Thieves Guild, Jean-Luc LeBeau hated the idea of giving the baby to the Antiquit y, and he arranged for the boy (who he called Remy) to grow up in a gang of street thieves called Fagan’s Mob.
The first memories Remy had were of growing up on the streets by himself, stealing in order to survive. As hard as it was, it helped to teach Remy some of the street smarts upon which he relied later in his life. When he was eight, after he’d been stealing for quite a few years, he met and befriended a young girl named Bella Donna, one of the heirs to the Assassins Guild, which had been at war with the Thieves Guild for years, though the children didn’t know that at the time.
A few days after meeting Bella Donna, Remy attempted to pick the pocket of Jean-Luc LeBeau. Considering that the man was the leader of the Thieves Guild, the little boy’s attempt failed. Of course, he didn’t know that Jean-Luc had arranged for Remy to try to pick his pocket; he’d been watching the young mutant over the years and he decided to adopt him.
Jean-Luc trained him in the ways of the Thieves Guild, honing him into a professional thief. Rmy's time spent on the streets, stealing to survive, had been a good base, and thievery was something for which the boy showed a natural talent.
Before too long, when Remy was a young teenager, his powers manifested. He had been using a deck of cards to play solitaire when suddenly, it felt different. Remy turned a card over, trying to find anything that was new or unusual about it, but he couldn’t. Later, he would realize that he was feeling the potential energy of the card, even though he had no idea what he was doing.
After examining the card and finding nothing strange about it, Remy put it away, only for the deck to explode after he’d set it down and walked away from it. He had no idea what was going on, and he kept it a secret from everyone else, even as he tried to figure out how to control this new-found ability.
Remy continued his training with the Thieves Guild over the years, discovering that the Thieves and the Assassins were at war and had been for centuries. According to the Prophecy kept safe by the Thieves Guild, Remy or le diable blanc was to unite the two guilds. The way he was to do this was to marry the granddaughter of the head of the Assassin’s Guild. A young woman that just so happened to be Bella Donna Bordeaux, one of Remy’s childhood friends.
The day of the wedding, Bella Donna’s brother Julien challenged Remy to a duel because he didn’t trust the mutant. The two men fought, and Remy killed Julien in self-defence. However, to ease the tension between the two Guilds, Remy was banished.
Even though Remy’s powers had manifested when he was a young teenager, they had been growing ever since. It wasn’t terribly long after he was banished that they started to get out of control. Before, he had been able to decide when and what to charge, but after a time, his powers started acting up on their own. Due to the explosive nature of his mutant abilities, Remy knew that he was going to have to get some sort of control back.
In order to reduce his power to a more manageable, controllable level, Remy had an inhibitor chip put in place, which helps him keep control over his abilities. It also reduced the scope of what he’s capable of doing, but he’s all right with that, if it means keeping the rest of the world safe.
With his powers under control, he returned to the world of professional thievery, until an unusual set of circumstances led to a run-in with the mutant superhero group known as the X-Men. When he heard about the sorts of things they did, the way they tried to help other mutants, Remy decided that he wanted to know more about this group. He overheard a few of them talking about their current mission, and he volunteered to go along, stating that they might need someone who was good at getting in and out of places undetected. He helped them with a couple of missions, and several members lobbied for him to join.
Remy had used his time volunteering with the X-Men to get to know a bit more about the team. They seem to be doing some good, which was one of the reasons Remy decided to accept their offer, to make up for some of the less-than-savoury things in his past. He’s been with them for several months now, and he’s still learning to trust them. Most of them, anyway. He and Rogue seemed to have developed something of a bond during the past few months, and he knows full well that she’s captured much more than simply his interest.
Strengths / Abilities / Powers:
- Mutant Ability:
- Molecular acceleration: Remy is able to take the potential energy in objects and convert it to kinetic energy. The result of this is that the object is “charged” with energy, which generally results in some sort of explosion. For example, Remy’s preferred weapons, his charged playing cards, explode with the force of a grenade.
- Dissolution: Instead of charging objects to explode, Gambit can focus on negating the potential energy of objects, which causes them to pull themselves apart instead. This ability is harder to master and takes a greater amount of control.
- Disruption: Similar to the ability to dissolve objects, Gambit can also tame his ability enough that it can simply disrupt a person's sensory awareness, enough to knock them unconscious.
- Enhanced Physiology: Because Gambit is able to access energy, this ability grants him speed, strength, reflexes, dexterity, coordination, and endurance above that of a normal human, which increases when he charges himself, as well.
- Telepathic Shield: Remy's mind is shielded from intrusion by most telepaths because the charged potential energy constantly present in his body creates a sort of interference with natural static. He can also increase this effect by holding a charged object near his head. This does not fully prevent telepaths from being able to invade his mind, but it does make it quite uncomfortable.
- Energy Acceleration: If Gambit chooses to accelerate the energy in an object, rather than converting it from potential to kinetic, he can actually emit a shockwave powerful enough to leave a pretty large crater in the ground. He uses this very rarely, but it's a handy trick to have up his sleeve.
- Accelerated Regeneration: Though he can only do this with himself, Gambit is able to accelerate his body's natural processes, which enables him to heal faster than average.
- Molecular acceleration: Remy is able to take the potential energy in objects and convert it to kinetic energy. The result of this is that the object is “charged” with energy, which generally results in some sort of explosion. For example, Remy’s preferred weapons, his charged playing cards, explode with the force of a grenade.
- Hypnotic Charm: When Gambit says that he has a certain Cajun charm, he's being quite serious. He is able to channel subliminal psionic talent through the power of his voice, which enables him a certain amount of influence over the minds of others. However, the more powerful the mind, the more immune the person is to his charms. Additionally, if a person knows about this power, it's much easier for them to escape its influence.
- Bilingual: Remy speaks English and Cajun French fluently.
- Expert marksman: Though he doesn't generally use what are considered "typical" weapons, when Remy sets his sights on a target, he almost always hits it. He's able to see the target and figure out the velocity and trajectory needed to make sure his cards find the spot for which he was aiming. While his cards are his weapon of choice, he’s able to manage this sort of thing with other weapons, as well.
- Master combatant: Though he is not quite on the same level as, say, Captain America, Remy possesses great fighting skills. He’s particularly adept in Savate as well as Bojutsu, utilizing his Bo staff if he needs to conserve cards. He’s also an expert in dueling and fencing, though he prefers his cards and staff.
- Master thief: Having grown up in the Thieves Guild of New Orleans, Remy learned how to steal from a very young age. He’s honed his skills over the years, and he’s able to pull jobs completely without detection.
- Self controlled: Remy is remarkably capable of showing restraint, when he needs to. For example, he will never push Rogue beyond what she is comfortable with in their relationship. He very much puts her above himself, which contributes to his self-control.
- Excellent actor: With the ability to change his accent to suit the role he’s playing, as well as being able to slip into a role with ease, Remy is able to utilize his natural abilities to act whatever way will get him what he wants or needs at that particular point in time. He’s able to assess a situation and place himself in a role that will work to his advantage.
- Expert gambler: Like his name suggests, he is quite good at gambling, especially when it comes to games involving cards. He’s a regular cardshark, and it’s very difficult to beat him in games of chance.
- Rogue: His love for Rogue is one of his greatest strengths. He’ll keep fighting, even when he might have given up, before, for her.
Weaknesses:
- Not at full power: When his powers overwhelmed him at a young age, Remy had an inhibitor chip put in place, to help dampen them. Which means that his powers have not reached their full potential. He knows that, if he were to utilize the full extent of his abilities, he could accidentally charge the entire world.
- That touch: One drawback of his powers is that he has to be physically touching an object to charge it. That’s one of the reasons that his trademark weapons are playing cards; he can carry a huge quantity around with him. But it presents a disadvantage when he’s not within throwing distance of his enemies.
- Unusual Eyes: Remy’s eyes are red and black, something that tends to startle people. Unless he’s wearing technology to disguise the true colour of his eyes, he’ll never be able to fit in as a “normal” person; they will always give him away as a mutant. Additionally, his eyes are extremely sensitive to light and changes in light; he wears sunglasses a lot because of that.
- Self-loathing: The confidence that Remy shows to the world is often a mask to hide his deep self-loathing. There are things in his past of which he is decidedly not proud, and he uses his self-assured attitude to hide that from others.
- Trust issues: Remy has a hard time trusting people; it’s one of the reasons that it took him so long to fully join the X-Men. Rogue is perhaps the only person he trusts fully, and even that took a lot of time to happen.
- Abandonment issues: Due to the fact that he was abandoned as a child because of his unusual eyes, Remy has developed abandonment issues through the years. He expects everyone he cares for, whether as parental figures or the people he loves, to leave him, the way that he was left so often in the past.
- Needs companionship: Partly because of his abandonment issues, Remy tries to be a loner, but he’s really not cut out for it. He’s such a social creature and he aches for companionship. While he enjoys being physical with people, it’s emotional support that he really needs.
- Rogue: While she is one of his greatest strengths, Rogue is also one of Remy’s greatest weaknesses. He’ll go completely out of his way to help her if she needs it, even at the expense of himself or others. Threaten him and he won’t bat an eye; threaten Rogue, and he’ll do whatever you want and more.
- Charging limitations: Other than himself, Remy can’t charge organic matter, with his power inhibited. When he’s at his full power, he can charge organic matter.
Miscellaneous: Remy has three cats named Oliver, Figaro, and Lucifer.
His eyes will occasionally glow when he’s using a great deal of his powers.
Remy was raised Catholic and still practices, though he doesn’t attend Mass every Sunday.
Sample:
"Take a card, any card!" the man named Remy LeBeau said with a laugh. "C'mon, mon ami, dey don' call me 'Gambit' for nothin', after all," he added with a smirk, directing a charming wink towards the bartender, a young woman in her early twenties. She giggled at the gesture, and returned to serving the other patrons with a slight flush to her cheeks.
Remy was in his element; there were plenty of folks hanging around with plenty of money, and they were all too willing to spend it freely. He didn't even have to do any thieving here; all he had to do was set up a stall with a deck of cards and they came flocking to him. Of course, it helped that his clothing (and his Cajun charm) accentuated his rakish good looks.
His mind was only half on the cards in front of him, but then, he knew cards so well that he only needed to be half-present. The rest of his mind was concentrated on the other part of the room, his quick brain finding all points of entry and exit. After all, a thief needed a quick getaway, didn't he? But more than that, he was here for a reason. He'd been sent in as an advance scout, to get a feel for the area and a layout of the room.
The Cajun knew that, somewhere in the room, another X-Man was mingling, getting another assessment of the layout. They couldn't simply trust one person's memory, now, could they? Even if Professor Xavier would be able to look into that person's mind to see that what they said was accurate, it would still only be as accurate as memory could present. And as Remy well knew, memories were fickle things.
He had just been about to tell the gentlemen who had been playing his game that, sadly, he had not won, but would monsieur like to try again? when there was a commotion across the room. With a murmured apology, Remy packed up his cards and headed in the direction of the fight that was brewing even now. They had been supposed to get in and get out without attracting negative attention, which was why he had been sent in. But why the professor had decided to send Logan with him, Remy would never know.
"Excuse me, gentlemen, but my friend and I were jus' leavin'," he said, flashing that same, charming grin at the group of people that were glaring daggers at the Canadian Remy was currently restraining. If he played this right, they could get out of there without having to fight their way out. Which, admittedly, he wouldn't have minded, but that wasn't what the professor had sent then in to do. He'd done his part; he'd gotten them a layout of the room. Now they needed to get back so they could plan the next stage of this particular mission.